So when items are imported from JP, they make no mention of Morale, as it doesn't exist for them. ![]() However, there are some distinctions, and CoW is one of them, being a wholly GL exclusive game mode. That said, the GL version of the game borrows heavily from the JP version of the game ( which is usually 3-8 months ahead of GL). There is a Daily Help Thread every day, that is quite active, for questions like this. Improvised Serenade WILL generate it, but only once, because it is per ability cast, and the ability only triggers once. Passive effects such as flat % MP regen do not generate morale: IE: Domineering Spirit or anything that simply has the effect "Recover MP (X%) per turn" on the itemĪnything that triggers a named ability that directly grants a Morale Modifying effect (HP/MP gain, ele resist boost, ATK/MAG/DEF/SPR buff, etc) WILL increase Morale: Galbana Lilies, Philosopher's Stone Seeker, Saint's Aura, etc.įor example, Conductor's Baton has 2 effects:Ĭast at start of turn: Improvised Serenade (Restores HP / MP to a random Ally 3 times) The healing effect of Regen does not generate Morale because the "activation" of the ability does not grant HP, rather the "passive regen effect" that is applied by the ability does In specific regard to "gear" however, CoW only calculates morale gain on effects that come from direct activation of an "ability": ![]() The list varies slightly from fight to fight, and if you want to check it in game go to:Ĭlash of Wills -> Tree of Unknown Origin -> Manage Party -> Morale Gauge (the button to the left of the morale bar) -> Influences to Morale Tab. Outside of direct Morale Boosting Skills, from units such as Bulwark, Ling, Elena etc, CoW also generates morale based on the application of various buffs and debuffs each turn (see rp1414's post).
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